Appendix 1. Knockout Structure.
Appendix 2: Round Robbins: Creation and Scoring
This Handbook provides blow-by-blow instructions for running a typical weekend tournament. For details about the structure of each tournament, and tournament rules, refer to the Competition Guidelines (NZUWH-02.DOC).
1. Entry Fee enclosed
2. Team name and swimwear colours complete
3. Captains name, address, phone
4. Coach or Manager Address, Phone Bns / Pte / Fax
5. All team members cap numbers
6. All levy numbers complete
7. Referees
8. Preferred Division
9. Is creche required
Signature: ...................................
Please return with Entry Forms
New Zealand Underwater Hockey: Event Entry Form
Event: Venue: Date: First Game:
Team Name:
Division:
Manager or contact:
Address:
Day phone Night phone
Fax
Players Names Player Cap NZU UWH Levy Captain/
Grade Num Number num Ref Level
Entry Fee Calculation
Team Entry Tournament Levy $5 per player Predeposit for travel equalisation Total cheque enclosed Team travel cost
Post to ..................................., to arrive by ...................... Late entries may be penalised.
Seed 1 }
} }
Seed 4 } }
} (winner)
Seed 2 } } (loser is
second)
} }
Seed 3 }
loser 2&3 }
} (third)
loser 1&4 } (loser is
fourth)
Seed 1 }
}
Seed 4 } } }
} } }
Seed 5 } }
} } (winner)
Seed 2 } } (loser is
second)
} }
Seed 3 }
loser 2&3 }
} (third)
loser 1&4 }(loser is
fourth)
Seed 1 }
}
Seed 4 } } }
} } }
Seed 5 } }
}(winner)
Seed 2 } }(loser is
second)
} }
Seed 3 } } }
} }
Seed 6 }
loser 2&3 }
}(third)
loser 1&4 } (loser is
fourth)
loser 4&5 }
} (fifth)
loser 3&6 } (loser
is sixth)
Seed 1 }
} }
Seed 4 } } }
} } }
Seed 5 } }
} (winner)
Seed 2 } } (loser is
second)
} } }
Seed 7 } } }
} }
Seed 3 } }
} }
Seed 6 }
loser 2&3 }
}(third)
loser 1&4 } (loser is
fourth)
loser 4&5 }
}(fifth)
loser 3&6 } }(loser is
sixth)
} }
loser 2&7 }
(loser is
seventh)
Seed 1 }
} }
Seed 8 } }
} }
Seed 4 } } }
} } }
Seed 5 } }
}(winner)
Seed 2 } }(loser is
second)
} } }
Seed 7 } } }
} }
Seed 3 } }
} }
Seed 6 }
loser 2&3 }
}(third)
loser 1&4 }(loser is
fourth)
loser 4&5 }
} }
loser 1&8 } }
}(fifth)
loser 3&6 } }(loser is
sixth)
} }
loser 2&7 }
loser 5&8 }
}(seventh)
loser 6&7 }(loser is
eighth)
Week 1 Week 2 Week 3 1v2 1v3 1v4 4v3 2v3 3v2
Week 1 Week 2 Week 3 Week 4 Week 5 1v2 1v3 1v4 1v5 1v6 6v3 2v4 3v5 4v6 5v2 5v4 6v5 2v6 3v2 4v3
Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 1v2 1v3 1v4 1v5 1v6 1v7 1v8 8v3 2v4 3v5 4v6 5v7 6v8 7v2 7v4 8v5 2v6 3v7 4v8 5v2 6v3 6v5 7v6 8v7 2v8 3v2 4v3 5v4
For an odd number of teams in a division, use the table for the next size up, and call the extra team a bye. So for a division of five teams, use the table for six teams. Any team playing team 6 actually gets a bye.
Use a table like:
Team 1 Team 2 Team 3 Team 4 Total Goal Avg
Team 1 XXXXXX 7 | 3 | | 7 | 3 7/4=1.75
Team 2 4 | 1 XXXXXX | | 4 | 1 4/7=0.57
Team 3 | | XXXXXX | |
Team 4 | | | XXXXXX |
4 7
The left-hand number in each box is the goals scored by the team for that row. So the entry shown is a win by Team 1 of 7 goals over Team 2, who had 4 goals.
The right-hand number in each box is the number of points awarded for the game. Normally we use win=3, draw=2, loss=1, default=0.
Put the horizontal sum in the Total column. Put the vertical total of the GOALS into the bottom row.
At the end of the round, the teams are ranked in order of POINTS. If two teams have the same number of points, the draw is resolved by GOAL AVERAGE: total goals for (in the Total column) divided by total goals against (in the bottom row. If the goal average is identical, check to see who won the game the two teams played. If it was a draw, use your imagination.
Created by John Stoke. Last updated 2 February 1997.