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Almost every beginner knows how to swim. Some have had snorkelling experience
or diving experience. But underwater hockey has a unique set of water skills
which are outside the past experience of beginners, which are vital to the game,
and which need to be taught. Unfortunately, most coaches cannot remember the
difficulties they had when they were beginners. They either don't bother to
teach basic water skills, or simply don't know how to. After all, you don't need
to teach someone how to walk or run, do you?
Here is a list of essential skills, and exercises which can be used to teach
them. In general, they are described in increasing sophistication.
6.1 PUTTING ON THE EQUIPMENT.
Fins are easy, providing the size is right. Cope with odd sizes by using
socks and fin supports. When a beginner puts on a mask for the first time he or
she should:
- Spit in it, rub it in hard, then rinse the mask out, to prevent fogging.
- Hold hair clear of the face, and place the mask against the face.
- Drag the strap behind the head.
- Test for tightness.
If possible, the snorkel should not be slid under the mask strap, as this
might make the mask leak on one side. It should be attached to the mask strap by
a keeper, string, tape or elastic.
Remember, a beginner is using borrowed equipment. Fins will pinch, masks will
leak, snorkels will be uncomfortable. It is the coach's job to reduce the
discomfort so that the beginner can concentrate on learning rather than the
discomfort.
6.2 SWIMMING AND BREATHING THROUGH A SNORKEL.
The main problem here is one of confidence. Beginners tend to swim a short
distance, then lift their heads out of the water, pull their snorkels out of
their mouths, and slide their masks up onto their foreheads. Concentrate on
getting them to keep their masks and snorkels in place, and get them to swim a
few widths breathing through their snorkels. Points to note are:
- Hands forward, NOT at their sides.
- Kick with their hips and ankles, with their knees locked.
- Breathing is "skip" breathing: sharply out (SPIT the water out), then
immediately in, then hold for a short time.
Do not confuse them by demonstrating dolphin kick: scissor is definitely
better at this stage.
6.3 CLEARING A SNORKEL.
The next crisis of confidence is reached when the beginners have to submerge.
Explain to them that they can't breath through the snorkel when they are under
the water (a surprising number think that it is possible). Then get them to
sink, let their snorkels fill with water, then surface and clear their snorkels.
They only need to do this a couple of times to become confident.
You must immediately move to the next step: clearing the snorkel on the way
to the surface. Again, have them sink, let their snorkels fill, then start
blowing as they surface. They must be taught that this is the normal way to
surface.
Finally, get them used to the difference in feel between a snorkel open to
the air and one covered by water. Have them suck on their snorkels when there is
water in them, so that later they will instinctively know when it is OK to
breathe.
6.4 DUCK-DIVING.
The process of a duck-dive is:
- Lie relaxed at full length on the surface of the water, with arms in
front, and fins dipped.
- Bring arms down sharply: this will raise the head and shoulders.
- Crash head and shoulders into the water, at the same time do a kick by
pointing the feet.
- Raise legs into the air, and let the weight of the legs force the body
down.
- When the fins are in the water again, start kicking.
Consolidate this and the previous exercise by having them do a few widths of
bumps: duck-dive to touch every line, surface and breathe between duck-dives.
The habits that must be promoted are to start clearing the snorkel on the way
up, and to not start kicking until the fins are in the water. Explain that if
they have already breathed out on the way up, they can immediately take a breath
when they reach the surface. Also, if they start kicking before their fins are
in the water, the kicks will pull them UP, not force them down. Have them try
it.
Tag the habits with a mnemonic by telling them that they are not allowed to
splash spectators.
6.5 FROG DIVE.
The dive where feet sink first is often referred to as a frog dive.
Unfortunately this dive is often neglected by coaches. It is important for at
least two reasons: it is the best dive to use when the player wants to end up
stationary and flat on the bottom; and the player can watch the game on the way
down.
Start off with a dolphin act: kicking hard, trying to stand as high as
possible in the water. When they stop kicking, they should keep their toes
pointed and their bodies stiff, and just drop. Most people will easily reach the
bottom using this exercise. Once you have proved to them that it is possible,
move onto the full skill.
- Hang relaxed in the water, vertical, looking straight ahead (not down),
but with arms on the surface.
- Bring arms sharply down to the sides, and give a slight kick: this will
bring them out of the water to about mid-chest level.
- Body stiff and toes pointed: fins should be pointing a little backwards.
- As they sink, if their bodies are stiff as described, they will fall down
and slightly backwards in an arc.
- When their fall slows down, bring up the left hand as a paddle, to keep
pushing down. Not too fast.
- If they are still not on the bottom, bring on the right hand as a paddle
in the same way.
- The arc should finish with them flat on the bottom, touching from rib-cage
to knees.
Taught properly, this skill can be learned by most beginners in ten minutes.
Otherwise, it can take months. The difficulty most beginners have is of not
being sufficiently body-aware to keep themselves stiff, with their toes pointed.
Have them concentrate on the tension they should be feeling in their ankles, and
as they arch their backs. They should imagine that they have their backs to a
large wheel, and they need to press against the wheel as they sink.
6.6 STAYING FLAT ON THE BOTTOM.
This skill follows naturally from the one above. It is fundamental to most
puck exercises, so it MUST be taught and mastered. You need to be aware of a bit
of mechanics. The buoyancy of a body is mainly determined by its fat content,
and air in the lungs. Women have a higher fat content than men, so are naturally
more buoyant. Almost everyone floats naturally, so needs to use a swimming skill
to stay flat on the bottom. (There are rare exceptions, like Tjalling van Soest,
who sink naturally.)
The skill that most people (at first) use to stay down is to simply swim
forward. You need to teach them another way, relying on handwork and body
positioning. The easiest way is to teach them a way of going down which they
will never use in a game: one using just one hand. I've provisionally called
this the "helicopter dive", because one arm is used like the blade of a
helicopter.
When a hand is held stiffly like a paddle, then moved in an arc at arm's
length in front of the body, it can be used to force the body up or down. Have
them hold their paddle hands at 45[degree], then move in an arc. Get them to
figure out which way their hands must be to force them down. DON'T TELL THEM:
they need to find this one out the hard way. When they know which way is which,
they can twist their hands at the end of each arc, so that each arc keeps
forcing them down. Finally, they can use that hand and that technique to drop to
the bottom. Have them do it several times with each hand.
Once the helicopter dive is learned, its application to staying on the bottom
is easy. A frog dive is used to drop to the bottom, then the paddle hand is used
to stay there. To help keep the legs down, have them bend their legs at the
knees, and point their toes at the surface. An occasional kick will keep them
down.
This position is called the "skydiver" position. Like a skydiver, legs are
bent at the knees, arms are out, and head is up. You'll find this hard to teach
because of a simple problem of concentration: people are more aware of the
positions of their head and arms than they are of lower parts of their body.
I've often seen beginners who are convinced that they are flat on the bottom,
when in fact their fins are almost at the surface.
As before, give them a couple of things to concentrate on. Tell them to make
sure they feel their knees touch the bottom; and have them look forward at you.
If they look down, their heads will sink too low, and their legs will drift up.
EYES ARE IMPORTANT.
The skydiver position works because of the position of the centre of gravity
of the player. The main buoyancy factor for most people is the air in their
lungs. This acts to lift the body. When lying flat the upward force of the lungs
works through the centre of gravity of the body. If the legs are up the upward
force tends to pull the lower body further upward. If the head and chest are up
the upper body is lifted. Now the main means of staying down is by using the
free arm. (One does not want to simply blow all the air out as this makes
clearing the snorkel more difficult). The free arm is quite capable of learning
to control the body position if the body is going up head first. The arms work
near the head and are therefore above the resultant upward force if the head is
up. However if the legs are rising the arms have to work to keep the body down
from below the body and this is much more difficult to do.
Keeping the head up is worthwhile for another reason - it improves the
player's vision and keeps the head further away from the puck and other player's
sticks.
6.7 TURNING SKILLS.
(Turning as an advanced skill).
Most beginners need very explicit instructions on how to turn, otherwise they
will tend to turn by arching their backs. I normally tell them:
- Duck-dive to the bottom, and swim along a line.
- Turn onto one side. (The side opposite from the way they want to turn).
- Bend at the waist, and touch your fins with your bottom hand. When doing
this, do it with force: STAB at your fins. This initiates the turn.
- Bring your knees into your chest, and your heels up to your buttocks.
- Stretch your hand further, let your legs coast round, then kick out as you
extend your legs again.
- Turn back onto your front, and swim back a few lines.
Tell them to try to keep within the confines of a line. Make sure that they
swim at least two kicks on the bottom after a turn, to prove that they have
finished it.
They should practise turns on both sides by doing figure-eights: swim a lane,
do a right-hand turn, swim back a lane, do a left-hand turn, and so on.
Consolidate this with a "butterfly turn". They go down in pairs, shoulder to
shoulder. Both must turn in opposite directions at the same time, and both
should do at least two turns before surfacing. This exercise is HIGHLY
RECOMMENDED.
6.8 SKILLS TO TEACH WHEN THEY HAVE THREE MONTH'S EXPERIENCE.
Consolidate breathing and duck-dives by having races or relays of bumps.
This will speed up duck-dives, and start emphasising "one-breath" hockey.
Do lengths underwater as three-person plaits. The outer person rises
slightly, crosses over the middle person, and down into the middle. The middle
person moves sideways to make room. The process keeps repeating. This teaches
players how to move over the opposition to take up a better position for a pass.
Do "butterfly turns" with a puck. Just before each turn, the player with the
puck passes it across to the other.
6.9 INCIDENTAL EXERCISES AND DRILLS.
Bumps are (in my opinion) THE most useful swimming exercise. They practise:
duckdiving; surfacing and clearing the snorkel; one-breath hockey; an
appreciation of how long it takes to get to the bottom; in a new pool, you
quickly get used to the depth. For variety (when fitter) breathe every second or
third bump.
Bump and pass is bumps with a puck. The solo exercise is to pass the puck
forward as far as possible, surface for a breath, then duckdive onto it again.
Beginners (who tend to have short passes) tend to get a lot of bump practise,
with a little less monotony. The exercise can be done in pairs, with one puck,
for young players. The partners pass to each other, but surface after each pass.
Three person plaits are a more interesting way of doing lengths underwater.
The three players swim along the pool bottom, but the outer player rises
slightly, crosses to between the other two, and sinks down again. The centre
player moves out to make room. Done properly, this is good to watch, and quite
fun. Ideally, all players should have their heads in line, and be continuously
moving sideways one way or the other. For variety, add a puck. The person coming
into the middle passes the puck directly forward.
Players who want to practise passing on their own should try leapfrog. You
need two pucks. Pass one over the other, and keep going. Improves accuracy and
height.
To combine exercises, set up an obstacle course. This is best done as a
relay. Set up a low barrier to pass the puck over, a cone to dummy round, and
another cone to swim a complete turn around. Require them to do the entire thing
on one breath.
More about eyes: it must be drummed into beginners that they should only pass
to where they can see. (Some top New Zealand rep players still have not learned
this lesson, to their team's cost.) Cut out wild underbody passes, except where
they score goals. By all means practise the turn and flick into goal, and the
underbody cross pass to someone on the freehand side. But stamp hard and early
on the underbum pass that most beginners use as a last resort whilst surfacing.
The best way to practise this is with circle exercises. A group of at least four
are in a circle. The puck is passed around, with each player making eye contact
with the next before passing. Start with straight passes, then gradually work in
different exercises such as turns. The coach should act as leader, with everyone
else playing follow-the-leader.
Another useful passing exercise is one done in triples. The aim of the people
on the outside is to pass the puck to each other without it being intercepted by
the person in the middle. This is done in two main ways: inside edge flick in
front of the centre person; and a pass through the gap under the centre person's
armpits. The centre person will stop the pass most times, and should immediately
complete the pass.
John Stoke
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